Welcome to the registration page for 2023 Virtual Python Hackathon Challenge and Apps Development for secondary school students anywhere in the world. You deserve the Most Innovative Student’s App Award
Python Hackathon Challenge is project-based python programming training, entrepreneurship and competition. Participants will be trained in Python programming for 8 weeks/2 Months through Zoom network and SCCI portal using video-based and instructor-led training.
Participants will be screened through their ability to solve programming tasks on the spot as well as developing an app as a project to solve a problem. Participants will be graded through continuous assessment.
THANK YOU FOR ATTENDING:
4-DAY SCCI INTERNATIONAL STEAM SUMMIT AND AWARDS:
with amazing line-up of presenters, educationists, STEAM specialist, emerging technology professionals across the globe.
FOR WHOM: Schools, Students, Teachers, ICT Teachers, Tech Savvy Teachers, STEAM specialist/enthusiasts, IT professionals, etc.
Continuing Education/Certificate: Certificate guaranteed.
OUR WORLD CLASS INSTRUCTORS/PRESENTERS
We express our profound gratitude for the amazing support of 468 participants at our presentation on "Digital Nurturing with Coding and Animation" amidst thousands of educators and experts across the world from the recently concluded 2022 Spring International STEAM Summit!
Hope you got your Certificate(s). Your school or district might accept it as part of your Continuing Education requirement or CV!
Join our monthly professional development for teachers on emerging Technologies from experts all over the world.
👉 Stay tuned on this digital space.
This term and always we welcome your usual partnerships and collaborations with Schools Computer Club Initiative.
Python Hackathon Challenge Featured:
• Application of problem-solving and critical thinking skills.
• Developing simple mobile apps.
• Mentorship
• Education in Technology
• Skill building for the future, etc.
Great Appreciations to Dr. (Mrs.) Titilola Akinlade, fncs, a world class IT Professional, an inestimable mentor, coach and role model for students and youths aspiring for excellence in the Information Technology Profession.
Welcome to OLUFUNMILAYO OKE FOUNDATION. This foundation aims at empowering youths and children in creativity, innovation and entrepreneurship.
About the book:
- 232 pages
- 30 Chapters
- Fully coloured
- Hard glossy cover
- 50 practical illustrative trainings and videos with login userid and password.
- Featuring child psychologists, educationists and prominent Information Technology Professionals.
- ISBN 978-163972987-6.
About the book:
- 232 pages
- 30 Chapters
- Fully coloured
- Hard glossy cover
- 50 practical illustrative trainings and videos with login userid and password.
- Featuring child psychologists, educationists and prominent Information Technology Professionals.
- ISBN 978-163972987-6.
About the book:
- 232 pages
- 30 Chapters
- Fully coloured
- Hard glossy cover
- 50 practical illustrative trainings and videos with login userid and password.
- Featuring child psychologists, educationists and prominent Information Technology Professionals.
- ISBN 978-163972987-6.
For over 13 years, we have empowered over 10, 000 students as well as over 2000 teachers with current trends in technology using our various initiative platforms. Our goal is to better prepare students and their teachers for the future of work and the work of the future.
Here comes an SCCI Innovation Center in Ogun State!
Kudos to Victorrotti Private Secondary School, Idi Aba, Abeokuta, Ogun State. SCCI Innovation Center Award presented to the Principal, Mrs. Rotimi, O.I. of Victorrotti Private Secondary School.
Kudos to Mr. Raiyegbemi Shina Segun the Ogun State Coordinator, Schools Computer Club Initiative.
"Alone we can do so little; together we can do so much."
– Helen Keller.
Schools Computer Club Initiative in partnership with Grace Children School, Gbagada organized STEAM PUPILS PRESENTATION AND EXHIBITION DAY tagged Open Innovation Challenge which featured:
a) Coding, Artificial Intelligence and Robotics.
b) Smart City Design.
c) Virtual and Augmented Reality.
d) Animation and Cartoon Design.
e) Art-in-STEAM. This is an ART project tailored to STEAM.
f) Game Design.
g) Science Project.